Sunday, 29 April 2012

Punch head

Punch head painted in zbrush, not quite as finished as I’d like. The process started with using spotlight to project a basic skin texture across the model, but that produced virtually a completely even skin tone. Alphas and free hand painting were then used in layers and differing intensities to mottle and unevenize (basically the opposite of concealer) the skin tone. The face was also slightly changed using the move topology tool to relax the face a little bit and to reduce the symmetry.



The back and sides of the head (skull section) do have some odd colouration, since they will be under a hat they served as a testing section (I'll even that out in photoshop)

One of the major problems I had was the lips, the character isn’t meant to have much lip colour, but none looks odd and much more than there is now looks really off too; so I’m leaving like this for now.

Wednesday, 25 April 2012

Kiwi update

The director hasn’t modified the scenes I gave him, and is referencing them as they currently are into animation files then altering the references. I am not sure of the changes that may have to be made to the files at a later date…not sure if that’s going to be a problem.

Saturday, 21 April 2012

chinese garden

update on the texture maps sizes, apparently now it has changed again so that separate sheets are okay, instead of two 2k maps – but the 2k maps are okay if there isn’t time to change them to smaller maps.