Punch head painted in zbrush, not quite as finished as I’d
like. The process started with using spotlight to project a basic skin texture
across the model, but that produced virtually a completely even skin tone.
Alphas and free hand painting were then used in layers and differing
intensities to mottle and unevenize (basically the opposite of concealer) the
skin tone. The face was also slightly changed using the move topology tool to
relax the face a little bit and to reduce the symmetry.
The back and sides of the head (skull section) do have some
odd colouration, since they will be under a hat they served as a testing
section (I'll even that out in photoshop)
One of the major problems I had was the lips, the character
isn’t meant to have much lip colour, but none looks odd and much more than
there is now looks really off too; so I’m leaving like this for now.
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