current zbrush models WIP update
Tuesday, 31 January 2012
Tuesday, 24 January 2012
Punch - testing testing 123
The zbrush sculpt is kind of extreme on the face wrinkles so I've done a quick deformer test to see what happens when the mouth is openned really really wide the wrinkles are normal mapped back into maya from zbrush.
Admittedly the way the mouth deforms is deeply odd but the wrinkles on the side of the mouth seem to be working
Admittedly the way the mouth deforms is deeply odd but the wrinkles on the side of the mouth seem to be working
Saturday, 21 January 2012
Punch - low poly model
Low poly punch model finally done for now - ready to try out zbrush on it. The bottom of the coat will be rigged, as will the hat's pointy bits, and the sleeves have so many loops since they will be blendshaped to be able to fall up the arm.
details of arm and head.
(no ears are modelled because the hats not coming off)
For face modelling this was useful for getting the edge loops especially on such an extreme character, and this video was good for explaining the shoulder topology
Monday, 9 January 2012
Kiwi Forest - Intro
This project revolves around the creation of 2 forests (4
scenes) for a short film. The characters in the film are a kiwi, a boar and a
genet. The description given was realistic, but not too realistic (but more
real than up) and there need to be game trails through the forest.
From these and the initial script; plans like below were
developed, these examples are for the
first and third scenes.
top to bottom Set 1 through 4 (and I will refer to them
interchangeably with scenes 1 to 4) with camera angles. Set 2 is designed for
multiple camera angles.
I was given a breakdown of the initial script for it and did
some drawings of locations for the short film.
From these I built some set files, these are being given to
the director to be modified as required for the animation.
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