I have been overdue for a post on Fox and Turtle. The
project specs have changed to 25k total polys, and the textures need to be on
two 2k maps – which left me scrambling to sort out the mesh to get that to
work.
These are the current meshes for the walls section and the
props themselves. The pagoda is modular and will make up a small square pagoda
as well as a rectangular one.
The unwraps, normal maps and ambient occlusion mapped where
available.
The maps applied (the pagoda currently in bits)