Tuesday, 27 March 2012

Punch - test

Had a bit of an experiment based of Eat 3D’s Portrait Production tutorials. Exporting displacement and normal maps from zbrush and getting them working in Maya.

Just the head for now. When everything was first set up in maya the head looked like it had exploded. This although needs to be tweaked down again is starting to look ok.


top maps out of zbrush, bottom maya screen grabs

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