Tuesday, 6 March 2012

Kiwi - trees

This is the process I follow for the trees using the hollow tree from scene 1 as an example. Starting with the rough forms made for the initial sets (1), they are taken into zbrush for some rough modelling to make them less blocky (2) they are taken out of zbrush and unwrapped before being reimported and a more detailed sculpt done (3 – 5) then spotlight is used to map a bark texture so it is seamless (6).



 Maps are extracted either using the usual method or the plugin multimap exporter. The texture maps are then due for an edit in photoshop.

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