Tuesday, 6 March 2012
Kiwi - trees
This is the process I follow for the trees using the hollow
tree from scene 1 as an example. Starting with the rough forms made for the
initial sets (1), they are taken into zbrush for some rough modelling to make
them less blocky (2) they are taken out of zbrush and unwrapped before being
reimported and a more detailed sculpt done (3 – 5) then spotlight is used to
map a bark texture so it is seamless (6).
Maps are extracted either using the usual method or the
plugin multimap exporter. The texture maps are then due for an edit in
photoshop.
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