Friday, 2 March 2012

chinese garden update


I have been overdue for a post on Fox and Turtle. The project specs have changed to 25k total polys, and the textures need to be on two 2k maps – which left me scrambling to sort out the mesh to get that to work.







These are the current meshes for the walls section and the props themselves. The pagoda is modular and will make up a small square pagoda as well as a rectangular one.
 





The unwraps, normal maps and ambient occlusion mapped where available.
 





The maps applied (the pagoda currently in bits)

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