Low poly punch model finally done for now - ready to try out zbrush on it. The bottom of the coat will be rigged, as will the hat's pointy bits, and the sleeves have so many loops since they will be blendshaped to be able to fall up the arm.
details of arm and head.
(no ears are modelled because the hats not coming off)
For face modelling this was useful for getting the edge loops especially on such an extreme character, and this video was good for explaining the shoulder topology



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